Adventures in Aldanar

The Adventure begins.
A gathering strom

Our adventure begins and our heroes are assembled in the in the greeting hall of the Adventures’s guild of Ariavelle, located in the city of Caymoor. After seeking admittance to the guild, each for their own reason, they were given the opportunity to join the guild by successfully completing a task that was assigned to them. The task was to aid the town of Rellington with several strange cases of the village children being abducted in the night by unknown means.

On the trek to Rellington our group encountered a pair of owlbears. A brief, but fierce battle ensued and our heroes claiming victory.

Upon entering the village the group was stopped by the town guard and questioned about their reason for visiting Rellington. After a short discussion they were lead to the residence of the Vicountess Valleria Proudspire. Valleria explained the situation to our heroes and suggested that they wait until morning to set out on their adventure. The party agreed and was provided lodging for the night at the local tavern. Half way through the night the party was subject to a surprise attack by giant spiders. After a short, but fierce battle, the party successfully drove off the the spiders and decided to pursue them into the forest.

After a few hours of travel and a skirmish or two the party tracked the spiders to a cave entrance hidden deep within the forest. Erring on the side of caution the party decided to approach with caution. After a few encounters with spiders, goblins, and a drider our heroes managed to find and rescue the abducted children. That to a little help in the for of a very vague vision from Sandail. Among the children rescued was a young elven girl who recognized Mialee’s pendant and asked for her help to return home.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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